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[personal profile] jwgh
http://homokaasu.org/gasgames/game.gas?21

Orbits seem to be the way to go on the early levels. Then again, it's not like I'm anywhere close to the high scores.

Date: 2005-06-25 02:21 pm (UTC)
From: [identity profile] schwa242.livejournal.com
This is much more fun

Are there

Date: 2005-06-27 04:31 am (UTC)
From: [identity profile] vardissakheli.livejournal.com
stairs (http://homokaasu.org/gasgames/game.gas?5) in your house?

Date: 2005-06-25 03:45 pm (UTC)
From: [identity profile] mmcirvin.livejournal.com
The first rule of games: There's always someone who has far, far, more time to spend on this than you.

Is it computing orbits correctly?

Date: 2005-06-25 04:05 pm (UTC)
From: [identity profile] vardissakheli.livejournal.com
Even in just two dimensions, it seems like it should be MUCH harder to crash into a harmonic attractor.

Re: Is it computing orbits correctly?

Date: 2005-06-25 04:16 pm (UTC)
From: [identity profile] mmcirvin.livejournal.com
It's not a harmonic attractor (which would be Hooke's law, force increasing linearly with distance); looks more like a simple attempt to do inverse-square gravity with Euler integration. It has typical step-size problems at short distances.

oops

Date: 2005-06-25 04:20 pm (UTC)
From: [identity profile] vardissakheli.livejournal.com
Been way too long for me to remember the correct names for physics concepts! I probably couldn't distinguish between Bremsstrahlung and Chrerenkov radation anymore either :-(

Re: oops

Date: 2005-06-25 05:24 pm (UTC)
From: [identity profile] mmcirvin.livejournal.com
Actually, the orbits precess so much that I suspect it might be inverse-linear gravity. (People trying to get inverse-square gravity right often do this by accident, because they forget or don't know that the unit vector in the direction of r, divided by r2, is the same as the vector r divided by r3.)

Ohhhhhhh!

Date: 2005-06-25 05:12 pm (UTC)
From: [identity profile] vardissakheli.livejournal.com
I didn't notice for quite a while that you didn't have to start at rest! (Click and pull, and the atom springs away from the pointer.)

Man, talk about precession

Date: 2005-06-25 05:22 pm (UTC)
From: [identity profile] vardissakheli.livejournal.com
Now that I can see something more than a straight line at level 1, I see those orbits aren't even vaguely elliptical. We are looking at very strange gravity indeed.

Re: Man, talk about precession

Date: 2005-06-25 05:31 pm (UTC)
From: [identity profile] mmcirvin.livejournal.com
The precession does make the game harder.

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Jacob Haller

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